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homeUnless specified otherwise, all images on this site are the sole property of Alberto Hernandez and may not be used without permission. © 2004-2011











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Unless specified otherwise, all images on this site are the sole property of Alberto Hernandez and may not be used without permission. © 2004-2011

-2011 Reel Shot Breakdown List- ______________________________________
Shot 1: Company: Sprite Animation Project: Pac-Man CG Animated Cartoon Trailer for E3 2010 Responsibilities: Environment and Prop modeling, texturing Software: Maya, Photoshop, Headus UV layout, Mental Ray
Shot 2: Company: Sprite Animation Project: Vehicle and Prop models for cancelled Square Enix video game entitled 'Project Dropship' Responsibilities:Prop modeling Software: Maya, Mental Ray
Shot 3: Personal Project Project: A toon style model mainly for modeling,texturing and rendering practice. Software: Maya, Photoshop, Headus UV layout, Mental Ray These are my own character and tugboat designs.
Shot 4: Personal Project Project: Hot rod modeling to practice my hard surface modeling Software: Maya, Photoshop, Headus UV layout, Mental Ray
Shot 5: Company: Sprite Animation Project: Character Modeling/Environment modeling for Foozpets.com Responsibilities:Character and environment modeling and textures Software: Maya, Photoshop, Headus UV layout, Mental Ray
Shot 6: Company: Sprite Animation Project: Prop modeling for unreleased animation Responsibilities:Prop modeling Software: Maya, Mental Ray
Shot 7: Personal Project Project: Retro Kitchen appliances to practice my surface modeling Software: Maya, Photoshop, Headus UV layout, Mental Ray
Shot 8: Personal Project Project: Toon vehicle modeling for practice Software: Maya, Photoshop, Headus UV layout, Mental Ray
Shot 9: Personal Project Project: 'Grandpa's blue chair' Modeling, texturing and lighting practice. Software: 3d Max, Photoshop, Vray
Shot 10: Personal Project Project: 'Before the storm' Software: 3d Max, Vray, Photoshop, Craft Animation Plugin, Dosch Design Car models, Mocap for character animation
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Unless specified otherwise, all images on this site are the sole property of Alberto Hernandez and may not be used without permission. © 2004-2012
                                                                                                                  
about me



About Me: I specialize in cg environments ranging from photo-real to toon style( my favorite!). I also dabble in character design and anything creative. In my 6+ years in the cg industry I've done everything from architectural renderings, pre-visualizations, character modeling, background design, camera layout, environment modeling, prop modeling and texturing. If I don't know it, I learn it!
Work Experience
-Sprite Animation Studios- 6701 Center Drive west, Los Angeles, CA 90045 April 2010 – October 2012
•Lead modeler, texture artist and lighting artist. ______________________________________________________________________________________________________________________ -Liquid Light Studios- 8039 Hemet Pl, Los Angeles Ca 90046 October 2007 – April 2010
Specialized in 3d architectural visualization and rendering Positions I held:
•Project Manager •Lead environment and prop modeler •Lead lighting artist •Lead texture artist •Rendering •Camera Animation and Layout •Animation using mocap data •Camera tracking/matching ______________________________________________________________________________________________________________________ -J Bullock and Associates- 182 South Raymond Ave. • Pasadena, CA 91105 February 2006 – April 2008
Specialized in 3d architectural visualization and rendering Positions I held: •Project Manager •Environment and prop modeler •Lighting Artist •Texture Artist •Rendering •Camera Animation and Layout

Education:
•Art Institute of Los Angeles 2001-2004 Bachelor of Science
Skills:
Maya 3D Max Mental Ray Vray Headus UV Layout Photoshop After Effects
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